

Money can also be earned by destroying pirate ships and collecting bounty. Players can earn money by buying goods in one star system and transporting them to another to sell at a profit. Money and Elite rating are the only built-in forms of "score" in Oolite. There is no set goal or objective in the game. Most combats are dogfights and the ships exhibit non- Newtonian flight characteristics, being immune from the effects of inertia and gravity. Oolite spaceships' principal armaments are lasers and missiles.

During this stage of the journey the player can encounter other ships, and combat can occur. The player must then pilot their ship from the entry point, through "normal" space, to the station. Although players can create outgoing wormholes almost anywhere within a system, assuming their engines have sufficient fuel to do so, ships always enter a new system at a considerable distance from the target planet. Each system contains only one inhabited planet, with an orbiting space station players choose the destination system by the name of its planet. The player is the pilot of a spacecraft, capable of interstellar travel to other nearby planetary systems using wormholes generated by the ship's engines. Like Elite, Oolite is a first-person, open-ended, single-player space trading and combat simulator. Current test version is 1.74 which was released on the 13th June 2010.Ī ship exits a Coriolis station Basics There have been several test releases, with most notably the addition of JavaScripting capabilities to write missions and shader support. On 27 February 2007, the project was relicensed under the GPL and after a lag, development continues by the community. In October 2006, after releasing the stable 1.65 version, Williams announced he would stop developing Oolite after implementing updated OpenGL shader functionality.
OOLITE WIKI ANARCHY MAC OS X
Most ports include the same functionality except for the Mac OS X version which includes additional support of native Mac OS X features (as integration with iTunes, Spotlight and Growl support) Ports are also available for SGI IRIX and FreeBSD on Intel architectures. In March 2006, the Windows GNUstep port was released.
OOLITE WIKI ANARCHY FOR MAC OS X
In July, 2004, Oolite was developed by Giles Williams for Mac OS X and released but remained in active development for a long time afterwards.īy September 2005, Mac Oolite had reached v1.52, and a Linux port was released, closely following the Mac OS X developments since.
